Armor protection value.
Astral Points (AP)
Arcane points to cast magic spells.
Attack (AT)
Melee attack value.
Negative traits modify skill checks.
Positive traits are used for skill and spell checks.
A month when hero was born.
Dodge (DO)
Dodge is used for defense when Parry is not possible.
Endurance (END)
Endurance shows what weight a hero can carry.
Experience (EXP)
Upgrading and gaining experience levels.
Hero height in halffingers (cm).
Initiative (INI)
Determines hero’s turn in combat.
Life Points (LP)
Hero’s health measured in points.
Magic Resistance (MR)
Hero’s ability to resist magic spells.
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Ability to cook food.
Ability to catch fish.
Guarding campsite in the city at night.
Meta Skill: Guard in Wilderness
Guarding campsite in wilderness at night.
Searching herbs in wilderness.
Hunting animals in wilderness.
Searching for water in wilderness.
Attack with ranged and throwing weapons.
Amount of money for hero generation.
Movement Points (MP)
Defines the number of actions in combat.
Parry (PA)
Parrying enemy’s attacks.
Skill
Mundane skill check.
Spell
Magic skill check.
Hero’s weight depends on height and impacts endurance.