Forumula

Armor Class (AR)

Armor protection value.

Astral Points (AP) (Astralpunkt)

Arcane points to cast magic spells.

Attack (AT) (Attacke)

Melee attack value.

Attribute: Negative

Negative traits modify skill checks.

Attribute: Positive

Positive traits are used for skill and spell checks.

Deity

A month when hero was born.

Dodge (DO) (Ausweichen)

Dodge is used for defense when Parry is not possible.

Endurance (END) (Ausdauer)

Endurance shows what weight a hero can carry.

Experience (EXP) (Abenteuerpunkt)

Upgrading and gaining experience levels.

Height

Hero height in halffingers (cm).

Initiative (INI) (Initiative)

Determines hero’s turn in combat.

Life Points (LP) (Lebenspunkt)

Hero’s health measured in points.

Magic Resistance (MR) (Magieresistenz)

Hero’s ability to resist magic spells.

Meta Skill: Cooking

Ability to cook food.

Meta Skill: Fishing

Ability to catch fish.

Meta Skill: Guard in City

Guarding campsite in the city at night.

Meta Skill: Guard in Wilderness

Guarding campsite in wilderness at night.

Meta Skill: Herbs Search

Searching herbs in wilderness.

Meta Skill: Hunting

Hunting animals in wilderness.

Meta Skill: Water Search

Searching for water in wilderness.

Missile Attack

Attack with ranged and throwing weapons.

Money

Amount of money for hero generation.

Movement Points (MP) (Geschwindigkeit)

Defines the number of actions in combat.

Parry (PA) (Parade)

Parrying enemy’s attacks.

Skill (Talent)

Mundane skill check.

Spell (Zauberspruch)

Magic skill check.

Weight

Hero’s weight depends on height and impacts endurance.